Vine Tiger
Being swift and ferocious Vine Tigers are not to be trifiled with, due to the fact that they can hide well in forested areas and are very powerful. In addition, these beast can blast barrages of thorns at prey and can ensnare their victims with the vines which compose this beast's body. To make matters even worse these beasts seem to have the ability to heal themselves by sapping the energy from forested areas, thus healing themselves.
Special Notes: In woodlands, this unit’s ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking. This unit will recover 3 HP per turn while in a forest. The effects of poison will not be prolonged or cured. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Vine Beast |
Advances to: | |
Cost: | 26 |
HP: | 46 |
Movement: | 6 |
XP: | 100 |
Level: | 2 |
Alignment: | neutral |
ID | Vine Tiger |
Abilities: | ambush, sylvan revitilization |
Attacks (damage - count)
claws melee | 7 - 4 blade | ||
thorns ranged | 5 - 3 pierce | ||
ensnare ranged | 5 - 3 impact | slows |
Resistances
blade | 0% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | -20% | |||
cold | 0% | arcane | 10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 3 | 30% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 70% | |
Frozen | 2 | 30% | |
Hills | 2 | 50% | |
Mountains | 3 | 60% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 50% |